Level Design / Level Object Manipulation / Editing Object-Specific Properties / Doors
 
When a door is selected in the Levels Window, its properties may be edited using the Properties floating window (Command-0), as described below:


Door Name Field

Determines the name of the selected door

Door Type Pop-Up Menu

Determines the currently selected door's door type. The Edit button may be used to edit the game project's door types, as described in the Door Creation section.

Location X and Y Fields

Determines the location of the selected door

Show/Hide Details Disclosure Triangle

Expands the Properties floating window, revealing controls for editing additional door properties

Initially Open Checkbox

Determines whether the currently selected door is open when the level begins

Can Be Opened By Player Checkbox

Determines whether the currently selected door can be opened by the player

Can Be Opened By Characters Checkbox

Determines whether the currently selected door can be opened by enemy characters

Opens Automatically Checkbox

Determines whether the currently selected door opens automatically. If this box is checked, the door will open whenever the player or an enemy character is within a certain distance of it.

Closes Automatically Checkbox

Determines whether the currently selected door closes automatically

Delay Before Closing Field

Determines the number of ticks that the currently selected door remains open for before closing automatically

Opens When Hit By Projectiles Checkbox

Determines whether the currently selected door opens when it is sufficiently damaged by projectiles

Damage Required Field

Determines how much damage the currently selected door must sustain before it opens

Opens Only Once Checkbox

Determines whether the currently selected door opens only once

Doro Spatial Tolerance Field

Determines how close the player or an enemy character must stand to the currently selected door in order for it to be able to open or close.

Door Reaction Time Field

The number of ticks that the currently selected door waits between sensing the presence of nearby characters and deciding whether to open or close in response. This only applies if the door opens or closes automatically. There are 30 ticks per second.
 
More information on doors is available in the Elements of a Game section.