Animated Scenery Creation
 
Animated scenery types are edited using the Animated Scenery Window. To open the Animated Scenery Window, select an animated scenery object in the Levels Window and click the Edit button next to the Animated Scenery Type pop-up menu in the floating Inspector Window. (It is also possible to open the Animated Scenery window by double-clicking on an animated scenery object; be sure the Double-Clicking on Object Opens Editor checkbox is checked in the Preferences Window.) For more information on selecting objects and using the Inspector Window, see the Level Object Manipulation section.

The Animated Scenery Window is divided into three tabs: Animation Sequence, Sounds, and Additional Properties. The left side of the Animated Scenery Window contains controls for selecting, creating, and deleting animated scenery types. (See the Object Type Management part of the Common Production Tasks section for more information on the use of these kinds of controls.)

More information on Animated Scenery is available in the Animated Scenery part of the Elements of a Game section.

Editing Scenery Animation Frames

Each animated scenery type has one animation sequence, consisting of any number of frames. The animation sequence is edited within the Animation Sequence tab of the Animated Scenery Window.

Editing Scenery Sound Collections

Each animated scenery type has two sound collections, containing sounds that are played when the scenery reaches the first and last frames of its animation sequence. These sounds are edited within the Sound Collections tab of the Animated Scenery Window.

Editing Additional Scenery Properties

Animated Scenery types have several numerical properties that are edited within the Additional Properties tab of the Animated Scenery Window. These properties determine a scenery type's physicality and behavior.