Hometown: Litchfield, CT
|Welcome to Jesse Simko's portfolio.|
My work has accumulated over the years. Here's what I've been up to...
|Since early 2010 I've been working full time at Durridge
Co. developing software for analyzing radon data. Learn more about
the program here.
|After college I founded Sawblade Software and developed Power Game Factory, a program for the Mac that lets you create games. Power Game Factory was first released in the spring of 2005 and massively updated in early 2009.|
|I drew game graphics at Javaground from
2006 until 2010. We made games for the iPhone, and pretty much all
other cell phones, too. Games I've contributed to include
Blood+, Zombieland, The Boondocks, Snoop Dogg Cruisin',
Quantum of Solace, and Wheel of Fortune.
|I develop software for Mac OS and Windows
Studio. I delivered a set of graphics programming seminars at
the REAL World 2006 conference in Austin,
|Oil and acrylic paintings, pencil drawings, etc. I focused on studio arts between 1998 and 2001:|
|Sawblade Software Materials|
|Graphics created during the development and promotion of Power Game Factory and related projects, 2001-2006:|
|Sawblade Software Gameplay Video Clips:|
|Gameplay footage from Greenland Invasion, a game that is included with the Power Game Factory game development software:|
|Carlos on the Run Game|
|Graphics from an uncompleted first-person shooter/adventure game based on the Marathon engine: 1996-2001:|
|Drawings and computer graphics from my younger years:|
|Javaground Game Graphics|
|Pixel art that I completed during my employment at Javaground, 2006-2010. The games shown below include Quantum of Solace, Blood+, Zombieland, Afterworld, and Snoop Dogg Cruisin'. These games were released for mobile phones worldwide.|
|Photographing reflective objects can be difficult, so a supplier of scientific instruments asked me to create 3D renderings of the items for a product catalog. These images were created in the mid to late 90s using Ray Dream Studio.|
Crashing School Busses Into Giant Mushrooms Near Churches Game (2005)
I've been involved in the production of several movies, but only three of them really matter:
These movies have not been made publicly available due to excessive
|The following songs were created with a combination
of Easy Beat, SoundEdit 16, and in at least one case, GarageBand.
|Things that interest me|
My Favorite Recordings