| Power Game Engine Source Code Details The Power Game Engine was written in REALbasic on Mac OS X. It can be modified and recompiled using REALbasic 2007 Release 3. The source code itself is a single REALbasic project file, containing about 48,000 lines of very readable, well-documented code. Its development began in the Fall of 2001, and the engine has since undergone several revisions as well as a thorough beta testing phase. Now very stable and robust, the engine utilizes OpenGL hardware acceleration and is optimized for Intel-based Macintosh computers. As a user of the Power Game Engine source code, you will not be required to pay royalties of any kind to Sawblade Software, nor will you be obliged to contribute any of your own source code modifications back to Sawblade Software. ![]() Two REALbasic add-ons are required to compile
the Power Game Engine source code: Games that use the Power Game Engine consist
of the game application itself and a Game Data folder, which contains
graphics, sounds, and other files. A game will run properly if the
Game Data folder is placed alongside the game application. It will
also run if the Game Data folder is placed in the Resources directory
within the application package. This approach is recommended
because it makes the application self-contained and easier to move. |