January 17, 2012
The status of Power Game Factory development is that the program's source code is not able to be compiled using the current version of our software development tools. This makes it difficult to produce an update that will run on Mac OS X 10.7 Lion. The long-term solution is to rewrite the software, using new "clean" code. In the mean time, we recommend maintaining a Mac OS 10.6 Snow Leopard installation on a separate partition or an external hard drive. Games produced with Power Game Factory continue to run fine on Lion, so there will be no problem for gamers.

June 12, 2011
Several Power Game Factory users have inquired about the software's compatibility with the upcoming Mac OS X Lion. Power Game Factory is a PowerPC application that relies on Rosetta, a technology that is not expected to be available in Lion. The game engine however does not require Rosetta, so games made with Power Game Factory are expected to work in Lion without any problem. Unless Apple's plan changes or a third party solution emerges, we will recommend maintaining an installation of Snow Leopard for game design work. We intend to upgrade Power Game Factory to make it compatible with Lion, but this will require significant amount a work, and a timetable is not available at this point.

February 20, 2009
At long last, Sawblade Software is thrilled to announce the availability of Power Game Factory 1.1. With dozens of new features and hundreds of improvements, Power Game Factory was definitely worth the three year wait! Today Sawblade Software is also announcing the release of Bristles, a fun and easy to use painting program.

December 24, 2006
Sawblade Software is pleased to announce the availability of Order Tracker 2.0, which introduces powerful and convenient new tools for keeping track of small business finances. Try out the free demo for as long as you'd like; it includes all the features of the full version, and is limited only by the number of income and expense records that may be added.

July 8, 2006
If you are a Power Game Factory user, we invite you to download a beta release of the forthcoming Power Game Factory 1.1 (31.7 MB). Be forewarned that you need the have already purchased Power Game Factory in order to use this new beta version. Once you've tried it, feel free to share your experiences in our Beta Testing Forum.

April 18, 2006
Sawblade Software will be going on vacation starting April 19th, and we'll be away until the end of the month. We will still be able to receive Power Game Factory orders, but they may not be fulfilled until the beginning of May.

February 22, 2006
The next version of Power Game Factory is shaping up to be something special. The number of new features and improvements in this update nearly exceeds that of all the previous updates combined. The wait isn't over yet, but your patience is sure to be rewarded...

September 10, 2005
This month, you'll find Power Game Factory on the Disc that comes with the October 2005 issue of MacAddict magazine. Finally, those of you without broadband can test drive your future favorite app! Of course, you MacWorld readers will want to check out the latest issue's "Hot Stuff" section; PGF is prominently featured on page 120 of the October issue of MacWorld. Thanks for the publicity, guys!

August 27, 2005
The brand new Power Game Factory 1.0.5 offers a big improvement to the Levels Window display system–now you can see characters, backgrounds, scenery, and other objects in the Levels Window exactly as they appear in the actual game, even if they're semitransparent. While you're waiting for the update to download, don't miss Apple's new Game Building Tools feature, where you can read about Power Game Factory and three other game authoring programs that deserve your attention.

July 25, 2005
Power Game Factory has been updated to version 1.0.4. This latest revision addresses a few issues that users have reported, plus a few more that were discovered internally, as you can see here. We're very happy with this release; Power Game Factory is officially mature.

July 18, 2005
Sawblade Software founder Jesse Simko is scheduled for an interview tonight on iGameRadio. Also, don't miss the Sawblade Software feature at GamePulse, a new UK-based multi platform gaming site.

July 6, 2005
Sandwiched within MacAddict's recent coverage of the E3 Expo is a quarter page devoted to Power Game Factory ("So you think you can create better games than the ones at E3...".) Well, if you are so bold, let us remind you that you're just a click away from the Sawblade Software Store, where Power Game Factory can be had for $44.

June 29, 2005
Time for another Power Game Factory update: the new version 1.0.3 not only fixes bugs, but adds a major user-requested feature: levels can now be anchored as they are resized, so that they may grow in any direction. You'll find the new update at the main Power Game Factory page.

June 23, 2005
We've released Power Game Factory version 1.0.2, which fixes a few bugs. Be sure to grab the update if you haven't already.

June 15, 2005
Now that the early adopters have had a couple weeks with Power Game Factory, it's time to spread it to the masses: the Power Game Factory Demo is here! And if you already own Power Game Factory, don't miss the version 1.0.1 update.

May 31, 2005
Attention creative video game fans: Power Game Factory is yours for the taking. After toiling for an eternity, we've finally stepped up and delivered the goods that you thought would never arrive. Enjoy!

May 17, 2005
Thanks to a twenty-strong team of beta testers, Power Game Factory is now far more capable and complete, and we're excited to be foisting it onto an unsuspecting public. Tell all your friends, foes, in laws, and outlaws: Power Game Factory is dropping soon.

March 25, 2005
The Power Game Factory beta testing has begun. With a growing number of eyes scouring the program and looking for signs of trouble, things are improving quickly. As a team effort, this project is really picking up steam.

March 4, 2005
All of the packaging supplies have arrived, and the user manual is being proof-read. We still need to take a photo of a model wearing the Sawblade Software t shirt.

January 19, 2005
The Sawblade Software Web site design is complete, and pages are being refined. The online store is almost ready, and the discussion forums are all working properly.

October 12, 2004
The new Sawblade Software Web site is coming along pretty well. Power Game Factory is almost done, but a lot of work remains to be completed on bundled game projects, stickers, packaging, and t shirts.