The "Crashing School Busses Into Uprooted Mushrooms near
Churches" game

Download it for The Mac
Download it for Windows
More information...
This was made with REALbasic.
It uses RB3D, so the Quesa library
is utilized and the models are in the 3DMF format. So far the focus has
been on simulating vehicle physics, but once that's finished there will
be all kinds of cool stuff that can be added.
This might be developed into a full game, but meanwhile please check
out the source code.
Download the source code.
Download the helper apps needed to make game
content.
There are 3 helper apps.
Architecture Tool is used to create Collision
Polygons, which are invisible polygonal bounding boxes defining the edges of
architectural objects. Landscape Tool is for converting a 3DMF model
of a landscape into a more quickly parsed Contour
Mesh, which defines the solidity of landscapes. Finally, MovingElement Tool
is used to create Collision Circles, which add structure to moving objects,
including vehicles and scenery.
Contact:
beta@sawbladesoftware.com
©Sawblade Software
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