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<  A very simple suggestion that we NEED
Yakkers
PostPosted: Mon Sep 01, 2008 10:57 pm  Reply with quote



Joined: 18 Jul 2005
Posts: 332

I hope you read this Jesse!

Normally a weapon with a burst count will consume the same amount of ammo as projectiles fired. What we need is an option to have a weapon with a burst count consume one piece of ammo, regardless of the amount of projectiles it fires. For example, I'm making a shotgun weapon, so I made a little pellet for the projectile. I set the burst count to 5 and turned up the spread and momentum random, making it look much more realistic than an organized fan of pellets. Anyways, it's strange having the ammo count very high and every shot reduce it by 5. Ammo for almost any firearm, even shotgun shells, are measured by the individual cartridges, not amount of projectiles. From my basic knowlege of programming, this is much easier to put in than most other suggestions without completely revamping anything. So please conisder adding this Jesse!
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Seventeenth-Sky
PostPosted: Mon Sep 01, 2008 11:51 pm  Reply with quote



Joined: 14 Jan 2008
Posts: 204
Location: CT

yeah, I've thought of this before.

it also seems like a suggestion that wouldn't be hard to take into account and add to pgf.... jesse... Very Happy
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Cheese-Seven
PostPosted: Mon Sep 01, 2008 11:56 pm  Reply with quote



Joined: 18 May 2008
Posts: 110
Location: Ohio

I like it as well! Definitely should be added.

It can be annoying when you have to put in 500 ammo so
it doesn't go away really fast. Smile
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