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<  Non Active Scenery still plays Sounds
PostPosted: Thu Jan 17, 2008 1:32 pm  Reply with quote

Joined: 08 Oct 2005
Posts: 309
Location: Kent, UK

Just found out that if you don't check Initially Active for an Animated Scenery object, it still plays the objects sounds. My reasoning is that it should deactivate the sounds also Question

My workaround at the moment is to delete those sounds for the particular animated Scenery objects and add them to the routine when activating the object.
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