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<  Resizing level changing coordinates
PostPosted: Sat Jan 26, 2008 7:58 pm  Reply with quote

Joined: 06 Jul 2005
Posts: 391
Location: In front of my computer

I just figured out that resizing levels when the anchor point is set to the right changes the coordinates for the whole level because the new top left corner is in a new spot. The problem with this is that any width changes while the anchor point is on the right causes any coordinates from routines or characters to be wrong. For example: if a routine is set to add solid material that corresponds to a certain piece of scenery, and the more tiles are added to the left side of the level by setting the anchor point to the top right or bottom right, the solid material will now be added to a completely different spot. Is it possible to have any changes in level size to not move the location of coordinates?
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PostPosted: Sat Feb 02, 2008 2:32 am  Reply with quote

Joined: 18 Jun 2005
Posts: 301

Yeah, this is a major bug, or overlook. It should adjust all your hard linked "create at X, Y" points automatically. Should be an easy fix if you ask me. Basically add the number of added pixels horizontally and vertically to all routines that create objects at X and Y coordinates.
Jasoco.net GeekPub Forums
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