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Cobra
PostPosted: Thu Dec 18, 2008 1:57 am  Reply with quote



Joined: 28 May 2008
Posts: 310
Location: Australia

This isn't an issue with games that allow saving. But with games that don't however its another story. This could really annoy someone who gets pretty far in a game and pushes esc to find it takes them straight back to the main menu.
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Yakkers
PostPosted: Mon Dec 22, 2008 3:23 am  Reply with quote



Joined: 18 Jul 2005
Posts: 332

I think that's a great idea. Too bad Jesse hasn't been around lately, I think he's kind of moved on since he got his new job.
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Admin
PostPosted: Mon Dec 22, 2008 5:13 pm  Reply with quote
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Joined: 08 Oct 2004
Posts: 819
Location: Rusty Ship

Yeah, I haven't been around the forums much. But I've been working on PGF a bit and I now have it working using the latest versions of my programming and graphics framework tools, which have really paved the way for the next release. The next update is coming very soon, and once it's in place, the fixes that people are suggesting will be more of a priority.
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Cobra
PostPosted: Wed Dec 24, 2008 5:23 am  Reply with quote



Joined: 28 May 2008
Posts: 310
Location: Australia

It is really good to see you again Jesse. Very good news about PGF, I really look forward to the next build.
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Admin
PostPosted: Sun Dec 28, 2008 7:11 am  Reply with quote
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Joined: 08 Oct 2004
Posts: 819
Location: Rusty Ship

I just changed it so that even if the game doesn't allow saving, or if you haven't progressed far enough to be allowed to save, when you hit escape, the game will ask you if you're sure you want to leave the current game. Thanks for the suggestion.
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Cobra
PostPosted: Sun Dec 28, 2008 8:22 am  Reply with quote



Joined: 28 May 2008
Posts: 310
Location: Australia

Thank you for adding the feature so quickly Smile
I think this will really benefit users of games create with PGF.
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